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	<title>Comments on: Science Fiction Magazines Part IV &#8211; Starting from Scratch</title>
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	<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/</link>
	<description>fiction by paolo bacigalupi</description>
	<lastBuildDate>Mon, 30 Apr 2012 18:50:06 +0000</lastBuildDate>
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		<title>By: Quintin Vernia</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-101485</link>
		<dc:creator>Quintin Vernia</dc:creator>
		<pubDate>Sat, 05 Feb 2011 19:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-101485</guid>
		<description>woh I   your posts , bookmarked ! .</description>
		<content:encoded><![CDATA[<p>woh I   your posts , bookmarked ! .</p>
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		<title>By: The seriously Homeless Moon &#187; An Open-Source Speculative Fiction Magazine Model</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-67619</link>
		<dc:creator>The seriously Homeless Moon &#187; An Open-Source Speculative Fiction Magazine Model</dc:creator>
		<pubDate>Fri, 02 May 2008 00:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-67619</guid>
		<description>[...] Scalzi jumps in about the lack of relevance of the big three to this generation&#039;s writers, and then Paolo Bacigalupi chimes in with a series of excellent posts about SF magazines in general.These guys have already [...]</description>
		<content:encoded><![CDATA[<p>[...] Scalzi jumps in about the lack of relevance of the big three to this generation&#8217;s writers, and then Paolo Bacigalupi chimes in with a series of excellent posts about SF magazines in general.These guys have already [...]</p>
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		<title>By: The seriously Homeless Moon &#187; An Open-Source Speculative Fiction Magazine Model</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-67601</link>
		<dc:creator>The seriously Homeless Moon &#187; An Open-Source Speculative Fiction Magazine Model</dc:creator>
		<pubDate>Thu, 01 May 2008 14:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-67601</guid>
		<description>[...] jumps in about the lack of relevance of the big three to this generation&#8217;s writers, and then Paolo Bacigalupi chimes in with a series of excellent posts about SF magazines in [...]</description>
		<content:encoded><![CDATA[<p>[...] jumps in about the lack of relevance of the big three to this generation&#8217;s writers, and then Paolo Bacigalupi chimes in with a series of excellent posts about SF magazines in [...]</p>
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		<title>By: chibicharibdys</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-51974</link>
		<dc:creator>chibicharibdys</dc:creator>
		<pubDate>Wed, 21 Nov 2007 22:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-51974</guid>
		<description>I (as a young sf-reading woman) would totally suscribe to Armored magazine - as long as there were women in armor (and defined be the armor, just as how Master Chief in Halo is defined by his armor) kicking ass with the men in armor.  Instead of selling sex and explosions, you could sell sheer badassery and explosions - Samus and Ripley instead of Charlie&#039;s Angels.</description>
		<content:encoded><![CDATA[<p>I (as a young sf-reading woman) would totally suscribe to Armored magazine &#8211; as long as there were women in armor (and defined be the armor, just as how Master Chief in Halo is defined by his armor) kicking ass with the men in armor.  Instead of selling sex and explosions, you could sell sheer badassery and explosions &#8211; Samus and Ripley instead of Charlie&#8217;s Angels.</p>
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		<title>By: windupstories.com - fiction by paolo bacigalupi &#187; Blog Archive &#187; Magazine Covers!</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-51885</link>
		<dc:creator>windupstories.com - fiction by paolo bacigalupi &#187; Blog Archive &#187; Magazine Covers!</dc:creator>
		<pubDate>Wed, 21 Nov 2007 05:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-51885</guid>
		<description>[...] sent me this brilliant rendition of the Armored Magazine concept. Personally, I&#8217;d pick it up for the jet pack instructions. :-) But I think the dorky [...]</description>
		<content:encoded><![CDATA[<p>[...] sent me this brilliant rendition of the Armored Magazine concept. Personally, I&#8217;d pick it up for the jet pack instructions. :-) But I think the dorky [...]</p>
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		<title>By: Ted</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-51871</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Wed, 21 Nov 2007 02:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-51871</guid>
		<description>I was looking at this entry again, and wanted to comment on this section:

&lt;i&gt;It says something about the state of the written sf market when we sf writers have a hard time connecting with the users of something as wildly popular as Halo.&lt;/i&gt;

I&#039;m not so sure.  It&#039;s risky to generalize about a group as large as Halo players, but I suspect that a lot of Halo players also enjoy games like Grand Theft Auto.  It doesn&#039;t follow that a similar percentage of SF readers would also enjoy crime fiction.  What is most salient about Halo and GTA is that they&#039;re games featuring a lot of shooting; the worlds in which they&#039;re set contribute to the players&#039; enjoyment, but if the gameplay were unsatisfying, the settings wouldn&#039;t be enough to attract a lot of people no matter how well realized they were.  Given that written SF doesn&#039;t provide any gameplay at all, I don&#039;t know if Halo players are the natural audience for written SF.

I&#039;m not saying that there&#039;s no market for fiction that targets gamers; I think the Halo tie-in novels have been quite successful, and a magazine that tried to emulate them might do well.  But I don&#039;t know that it necessarily reflects poorly on the state of written SF that Halo players aren&#039;t automatically drawn to it.</description>
		<content:encoded><![CDATA[<p>I was looking at this entry again, and wanted to comment on this section:</p>
<p><i>It says something about the state of the written sf market when we sf writers have a hard time connecting with the users of something as wildly popular as Halo.</i></p>
<p>I&#8217;m not so sure.  It&#8217;s risky to generalize about a group as large as Halo players, but I suspect that a lot of Halo players also enjoy games like Grand Theft Auto.  It doesn&#8217;t follow that a similar percentage of SF readers would also enjoy crime fiction.  What is most salient about Halo and GTA is that they&#8217;re games featuring a lot of shooting; the worlds in which they&#8217;re set contribute to the players&#8217; enjoyment, but if the gameplay were unsatisfying, the settings wouldn&#8217;t be enough to attract a lot of people no matter how well realized they were.  Given that written SF doesn&#8217;t provide any gameplay at all, I don&#8217;t know if Halo players are the natural audience for written SF.</p>
<p>I&#8217;m not saying that there&#8217;s no market for fiction that targets gamers; I think the Halo tie-in novels have been quite successful, and a magazine that tried to emulate them might do well.  But I don&#8217;t know that it necessarily reflects poorly on the state of written SF that Halo players aren&#8217;t automatically drawn to it.</p>
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		<title>By: Chang</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-51562</link>
		<dc:creator>Chang</dc:creator>
		<pubDate>Mon, 19 Nov 2007 23:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-51562</guid>
		<description>I am so into subscribing to Armored Magazine that I don&#039;t want to believe it&#039;s not real.

I&#039;m really enjoying these posts on the whole Big 3 issue.  And it&#039;s nice to see various heavies - oh, wait.  it&#039;s just GvG - from them chime in.

If I ever win the lottery, I am coming to your house n my blimp to pick you up so we can discuss your being the editor of Armored Magazine.</description>
		<content:encoded><![CDATA[<p>I am so into subscribing to Armored Magazine that I don&#8217;t want to believe it&#8217;s not real.</p>
<p>I&#8217;m really enjoying these posts on the whole Big 3 issue.  And it&#8217;s nice to see various heavies &#8211; oh, wait.  it&#8217;s just GvG &#8211; from them chime in.</p>
<p>If I ever win the lottery, I am coming to your house n my blimp to pick you up so we can discuss your being the editor of Armored Magazine.</p>
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		<title>By: Erin Hoffman</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-50890</link>
		<dc:creator>Erin Hoffman</dc:creator>
		<pubDate>Sat, 17 Nov 2007 04:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-50890</guid>
		<description>Hi Paolo. I know that you have other things on your plate right now, and very much hope that the difficulties are just a medicine reaction and nothing more serious. Hope you have better news by the time you read this. But since I posted this today, thought I&#039;d drop a link here and also just mention directly that I found your posts on the magazine situation and this one in particular very insightful and enjoyable to read.

http://homelessmoon.com/wordpress/?p=112</description>
		<content:encoded><![CDATA[<p>Hi Paolo. I know that you have other things on your plate right now, and very much hope that the difficulties are just a medicine reaction and nothing more serious. Hope you have better news by the time you read this. But since I posted this today, thought I&#8217;d drop a link here and also just mention directly that I found your posts on the magazine situation and this one in particular very insightful and enjoyable to read.</p>
<p><a href="http://homelessmoon.com/wordpress/?p=112" rel="nofollow">http://homelessmoon.com/wordpress/?p=112</a></p>
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		<title>By: Paolo</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-50500</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Thu, 15 Nov 2007 20:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-50500</guid>
		<description>Gordon, my personal sense is that F&amp;SF and the gaming community is not a good overlap, so it wouldn&#039;t perform well. F&amp;SF is general, interested in a broad range of fiction, and often cerebral in content; gaming, not so much. Try selling Carol Emshwiller to gamers. There&#039;s just not a great product mesh. The marketing solutions for an F&amp;SF or an Asimovs are not the same as the solutions for something like the _Armored_ thought experiment. I&#039;d expect that both initial subscriptions and conversions would be low from this segment for F&amp;SF.

I think the biggest challenge for the big three is that they are not intensely defined. Because of their interest in a broad mix of stories, it&#039;s much harder to define your niche and audience - High Country News had this problem as well, because we weren&#039;t an entirely environmental newspaper, and also weren&#039;t national, we were only focused on the western states, so we had to go hunting for other ways to find our readers. 

This difficulty in defining a definite direct mail audience is also why I think online marketing has a lot of potential, because it allows readers to prequalify themselves by arriving at your website, these are readers who are already interested generally in your content and so its worthwhile to try to bring them in and convert them. And these same readers are often people who you can&#039;t really profile easily through direct mail.</description>
		<content:encoded><![CDATA[<p>Gordon, my personal sense is that F&#038;SF and the gaming community is not a good overlap, so it wouldn&#8217;t perform well. F&#038;SF is general, interested in a broad range of fiction, and often cerebral in content; gaming, not so much. Try selling Carol Emshwiller to gamers. There&#8217;s just not a great product mesh. The marketing solutions for an F&#038;SF or an Asimovs are not the same as the solutions for something like the _Armored_ thought experiment. I&#8217;d expect that both initial subscriptions and conversions would be low from this segment for F&#038;SF.</p>
<p>I think the biggest challenge for the big three is that they are not intensely defined. Because of their interest in a broad mix of stories, it&#8217;s much harder to define your niche and audience &#8211; High Country News had this problem as well, because we weren&#8217;t an entirely environmental newspaper, and also weren&#8217;t national, we were only focused on the western states, so we had to go hunting for other ways to find our readers. </p>
<p>This difficulty in defining a definite direct mail audience is also why I think online marketing has a lot of potential, because it allows readers to prequalify themselves by arriving at your website, these are readers who are already interested generally in your content and so its worthwhile to try to bring them in and convert them. And these same readers are often people who you can&#8217;t really profile easily through direct mail.</p>
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		<title>By: Sean</title>
		<link>http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/comment-page-1/#comment-50487</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://windupstories.com/2007/11/09/science-fiction-magazines-part-iv-starting-from-scratch/#comment-50487</guid>
		<description>Gordon Van Gelder said: 

&gt;However, whenever I’ve tried marketing to the computer game world, the effort has flopped. 

Perhaps GvG needs to get into bed with a games company to bring in some investment, like has happened with 2000AD and The Judge Dredd Megazine.  For a few years, they were run by successive publishing companies who had no idea what an SF magazine was useful for, then they were bought by Rebellion, presumably to help spin off games.  

The difference is that Rebellion owns the rights to all material in the magazine whereas the SF magazine publishers don&#039;t.  I can imagine that there might be room for partnerships somewhere, though.</description>
		<content:encoded><![CDATA[<p>Gordon Van Gelder said: </p>
<p>&gt;However, whenever I’ve tried marketing to the computer game world, the effort has flopped. </p>
<p>Perhaps GvG needs to get into bed with a games company to bring in some investment, like has happened with 2000AD and The Judge Dredd Megazine.  For a few years, they were run by successive publishing companies who had no idea what an SF magazine was useful for, then they were bought by Rebellion, presumably to help spin off games.  </p>
<p>The difference is that Rebellion owns the rights to all material in the magazine whereas the SF magazine publishers don&#8217;t.  I can imagine that there might be room for partnerships somewhere, though.</p>
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